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If you want you can add in the detail for the trigger, but you will probably take a hit on frame rate in the game.įigure 16.25: Tommy gun metal body faces.įigure 16.26 shows the faces of the wooden shoulder stock.įigure 16.26: Tommy gun shoulder stock faces. Note that I haven't modeled the trigger or the trigger guard hole-leaving these out saves a ton of polygons. The results will be nicer.įigure 16.24: Tommy gun barrel and forestock faces.įigure 16.25 shows the faces completed for the grip, the receiver, the magazine, and other metal parts of the main body of the gun. In this model we will stick with a straight extrusion exercise-but I highly recommend that after you complete this section you rework the model and make the barrel a cylinder object. A warning about the barrel is in order here, I think. Notice how far I zoomed in.įigure 16.24 shows the barrel and forestock faces. Figure 16.23 shows the finished polygon faces around the muzzle, which can be a bit fiddly. For tips and other information on faces, check back to Chapter 15. No! I meant in the model, not at me! You will probably have to zoom in some to get enough separation between the vertices.īe careful as you move along, making sure you get all the faces. In the Side view, start placing vertices at all the major corners and points around the components of the gun. Select the Vertex tool, making sure that the Auto Tool check box is cleared. You need to set the latter as the background image for the Side view window in MilkShape we'll use the former later in this section. You can find the extrusion guide sketch at C:\3DGPAi1\ RESOURCES\CH16\tommygun_ref.bmp. We will use C:\3DGPAi1\RESOURCES\ CH16\tommygun.png as the texture for the Tommy gun's skin. Get MilkShape running and warming up in the driveway, and we'll get started in a minute.
ULTRAEDIT 16.30 SKIN
I've made two versions of it for you to use: one for the skin and one to act as the extrusion reference image. This model will have as few polygons in it as I think we can get away with. The sketch is rough and not very detailed, but it will do just fine for our purposes.
ULTRAEDIT 16.30 FREE
To create your weapons, you can use a photograph or detailed diagram of your own if you like, however, you are perfectly free to use my sketches and artwork in any way you want to. There are dozens and dozens of books and many Internet resources available that have photographs and technical drawings of weapons, but remember that much of the source material is copyrighted.įor our Tommy gun, I'll work from a sketch I made, shown in Figure 16.21. When it comes to modeling weapons, Extrusion is probably the method of choice for the simple reason that it often works well when using photographs for source material. The technique we will use is the Extrusion method. The famous Thompson submachine gun is a somewhat obsolete weapon that most people are familiar with visually, even if they don't know what it's called.
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