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Victor vran transmute perfect weapon
Victor vran transmute perfect weapon











victor vran transmute perfect weapon

You also need to know how each enemy moves and attacks and pull them strategically/effectively, guerrilla style never bite more than you can chew. Game difficulty gets a huge leap, from that point onwards. Steam quarter onwards you can die easily and you are going to, regularly even. Use bank, make a normal char and take care to switch over to CASUAL, just before entering the Steam quarter. To get the Elder one, you must never die. I have opened all achievements, minus "Been there, done that". Only item that eludes me is the grand med kit, but i need three small ones to make it (i managed to build 2 mediums). For cards i use runner (20% more speed), Legendary Lightning, Legendary Hunter, Rare Vampire and Rare Archer (20% more ranged damage).

#Victor vran transmute perfect weapon full

I fully maxed and use Cavalier outfit, to begin with full overdrive, then switch over to Vanguards (great armor, penetration and even preservation of overdrive outside combat). Fully upgraded Diamond and Blink for main powers are so sweet they also cover you entirely both on defense, mobility, timed escape and "charging" strategically at an enemy. With Diamond and Blink, it is a wild menace set loose. This is a highly efficient, ice cold, killer of a Vran. The strongest build i came by up to now, is one holding Nova (legendary lightning gun) and Repeater (legendary shotgun) switching between them as per need.

victor vran transmute perfect weapon

Or the repeater, dervice, the storm, power foil (needed for achievement), etc.Ī hard character can survive by using the bank. I kept all legendaries, though and use some, like the chicken launcher they are really good and useful. Legendaries are good, but honestly, nothing comes even close to the DPS of that beauty of a lightning gun i myself crafted. If you choose a melee one (i don't advice it, but there are guides from top players suggesting a sword), add to it the ability that adds more damage (the one similar to curse, but without the money loss downside). Nab one of those that happens to be a Hand Mortar or even better, a Lightning Gun, add to it the ability which makes the cooldown of weapon skills shorter and you are good to go. Many "Cursed" something "Of the Assassin" tend to drop, or come as transmutation byproducts. Never saw another weapon that had both those attributes on it, by default. I myself had one "Elder Rapier of Extraordinary Luck" drop for me, from Widow's Mine, at the Champion Specter, at the dead end of a tunnel, bottom right corner of the map. Either way, this is mandatory, to raise your chances for all manner of drops. If you cannot get this rare combo of abilities on a weapon, you can get one that has simply the "of extraordinary luck" ability (which cannot be added from transmutation) and add the "luck" one manually, but you loose on the more xp stat. Combined with the Hexes bonuses, it makes for an interesting boost take care though, the Tyranny one has unseen downsides, it makes champions have worse drops and less frequently powers. On this one, it is one way, really: Yellow (rare) weapon, Elder something of Extraordinary Luck and you add on it, the Luck attribute. Please let me share.įirst of all, priority number one, is your FARMING weapon. I found out some interesting things that work quite well. Just need to make the process smooth and easy.Damn, what a great game, this one is. >A lot of the changes done in D3 was to combat bots and farmers. That only means there should be a reasonably easy method of respeccing, not that every character needs to be homogenized and identical. They may as well be rares instead of legendaries. You telling me "oh well uhh there is a minimum level" doesn't make those items any less meaningless and non-legendary to me at the time they dropped. I've found multiple of the same legendary sword while leveling, at varying levels and stats. Third, it doesn't matter if there are bad uniques, the principle of having iconic, recognizable items is critical. First off, there were many valuable low level uniques, (chance guards, magefist, bloodfist, frost burn, tarnhelm, biggins bonnet, etc.) Second, unless you have previously established wealth the even most of "bad" uniques are pretty gud.













Victor vran transmute perfect weapon